Gesture. 1. A position or movement of the hands used to depict the shape, motion, or location of a person, place or thing. 2. A speaking gesture in which the hands and fingers mimic physical, spatial, and temporal relationships among objects, activities, and events. 3. A hand gesture with neurological circuits as complex as those for speech.
Usage: Because they reveal the presence of conceptual
thought, mime cues are our most intellectual gestures. Unlike palm-down, palm-up, and self-touch cues, which convey mainly emotion, mime cues also express narrative thinking,
relationships among objects, and the association of ideas. In this regard, mime
cues resemble the spoken words
they so often accompany.
Application point. Used sparingly, mime
cues lend authority, contribute to visual understanding, and add drama to key
speaking points.
Evolution. Mimicking complex sequences of
acts--demonstrating the body movements used, e.g., to make stone tools, build
brush shelters, and topple trees--mime cues represent an advanced, conceptual
form of nonverbal communication. Given in serial order, miming may have been our
species' first step on the intellectual path leading to nonverbal
narrative, the precursor of the verbal sign and vocal
languages used today.
Semantics. 1. In a conversation about throwing a
baseball, we may mime the motion with our hands. 2.
Mime cues depict a. relationships among objects (e.g.,
"closer than," "as big as," "heavier"), b. attributes
(e.g., "flat," "long," "rounded"), and c. action
sequences (e.g., "I pick up snow," "form a snowball," and "throw it at
you"). 3. A typical mime sign is the walking-figure,
used to mimic the body's rhythmic, strolling gait.
RESEARCH
REPORTS: 1. In the literature on nonverbal communication,
mime cues have been called illustrators (Ekman and Friesen 1969).
2. Of the eight kinds of illustrator gestures defined by Ekman and
Friesen (1972), pictographs (i.e., drawing a picture in space with the
hands) most closely resemble mime cues.
Neuro-notes I. To mimic an act such as, e.g., changing a lightbulb, mime cues use the same brain modules to move the same muscles as the physical activity itself. Thus, neurologically, swinging a bat is nearly the same as gesturing the act of batting without using the bat itself. Computer imaging studies show that mentally rehearsing an activity involves the same brain areas, as well (Sirigu, et al. 1996:1564). 1. Mime cues engage many areas of our cerebral neocortex, as well as evolved sub-regions of our basal ganglia and cerebellum. 2. Asked to pantomime the use of an object (e.g., a screwdriver), we orient our hand toward the imagined object's target (i.e., the screw). Important in the ability of right-handers to use such transitive mime cues is the left supplementary motor neocortex (Watson et al. 1992:685-86). 3. Increased regional cerebral blood flow (rCBF) in this region ". . . occurs only when movements have an extrapersonal [i.e., transitive, rather than intrapersonal (as in giving a military salute)] frame of reference" (Watson et al. 1992:686).
Neuro-notes II. Miming in temporal order and tracing shapes in space involve a highly evolved area of our neocortex's parietal lobe. The posterior parietal's left side is specialized for language. Its right side helps us process relationships among objects in space, along with information about the position of our hands and our motivational state, all at the same time. 1. The right posterior parietal helps us perform and perceive complex gestures, and recognize complex objects placed in our hand, unaided by vision (Ghez 1991B:623). 2. "The right parietal lobe is specially concerned in the handling of spatial data and in a non-verbalized form of relationship between the body and space" (Eccles 1989:197). 3. As it integrates arriving visual, spatial, auditory, and tactile information, our parietal cortex receives emotional input from the cingulate gyrus of the mammalian brain. The parietal lobe then directs our body movements for gesture (and our tongue movements for speech) through fiber links to premotor areas of our brain's frontal cortex and lateral cerebellum (Ghez 1991B:623). 4. Mime cues are produced by nerve impulses traveling down the lateral corticospinal tract. This evolutionary recent pathway channels the fine-motor control of our finger and wrist muscles required by the mime gesture.
Neuro-notes III. Mirror neurons: Mime cues may not register in mirror neurons: "In two baseline conditions, the firing of the cells was measured for observation of grasping and of grasp pantomime. As expected, mirror neurons fired for grasping observation but not for observation of the pantomime." (Source: Iacoboni, Marco (2009). "Imitation, Empathy, and Mirror Neurons," Annual Review of Psychology, Vol. 60, pp. 653-70.)See also APRAXIA, POINT, STEEPLE.
ZOMBIE MIME
Death signs. The act of imitating body movements, facial expressions and gestures of fictional "dead" people, reanimated to "life" and known as zombies (see MIME CUE).
Usage. Zombie mime is a theatrical performance used to cope with and parody the reality of death and dying. Nonverbally, by acting as if mortality may be reversed, humans reassure themselves that life may never actually end.
Body movements. Zombie actors display slower-than-normal movements (see SLOW MOTION), suggesting diminished neural control.
Facial expressions. Faces may be devoid of emotional expression (see BLANK FACE). Little to no eye contact may be exchanged, either with fellow zombies or with the living victims they so relentlessly pursue. The "undead" look more dead than alive.
Gestures. Few hand and arm gestures are given, and voices are speechless, save for audible moans (see GROAN). Zombie actors have little to say as they harass the terrified living. Their morbid body movements speak for themselves.
Walking. The bipedal gait of zombies has been likened to the gait of mechanical automatons. Slowed feet alternately shuffle forward with no visible "spring" in the step (see WALK).
Media. In the classic U.S. horror film, "Night of the Living Dead" (1968, 1990), the disheveled zombie look was popularized and zombie mime appeared in additional motion pictures, TV shows, Halloween costumes, zombie parties and comic books. The central nonverbal narrative of zombie media is that life is inevitably subject to the assaults of death.
Word origin. The English word "zombie" has West African roots that eventually spread elsewhere, e.g., to Brazil and Haiti. Semantically, zombies are soulless corpses reanimated by witchcraft and supernatural means. Recently, the word has been extended as a label for persons who are unaware of and unresponsive to their surroundings. The potent alcoholic Zombie drink is so named for producing these psychological effects (see WORD).
Myth or reality? While zombies are mythical creatures, the nonverbal movements and postures of zombie mime are real.
See also TALISMAN.
YouTube Video: Can you spot the mime cues in this three minute video?
Copyright 1998 - 2021 (David B.
Givens/Center for Nonverbal Studies)